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I love the clever concept of sharing the lifebar, great idea. My only issue was that it needs some better balancing of the status effects vs outright attacks, I found myself mostly just using the strongest attacks and a heal option to try to manipulate the healthbar. I'm sure given more time this would have been able to be better addressed.

Still a great game idea.

There are indeed some balancing issues: I should have made the status effect a lot more impacting and nerf the strongest attack. This game would have need a lot more playtesting, but I really didn't have the time. Thank you !