Definitely one of my favorite takes on a moving map style of game, especially with the character interaction added in. Plus the sort of "dynamic" difficulty by adding new tiles as you progressed, leading to the "final challenge" which was actually pretty hard.
The main points I'd say for me personally about this would be:
- The specific interactions were awesome. Nice little ingame quest system that definitely added to the game and added challenge without strictly telling you how to complete it.
- Adding extra tiles was a nice bit of dynamic difficulty. I just wish there were more to be honest!
- Some sort of multi-move for the map would be nice though. Mostly for the early bits since there was a lot of just moving all the way along the walls.