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A jam submission

Slider - Jam VersionView game page

A laid-back, exploration focused puzzler, Slider is making an early push for game of the year
Submitted by boomo (@_boomo_), wennethkang, Orange232, maxz2002, rm0331, MadeInChina1211 — 20 minutes, 19 seconds before the deadline
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Slider - Jam Version's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#214.3334.333
Fun#224.2904.290
Originality#314.3914.391
Presentation#1434.3194.319

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The map, the puzzles -- everything is connected and needs to be pieced together!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 58 to 39 of 58 · Next page · Last page
(1 edit) (+1)

9/10 game. Would've been a 10/10 if you put a plot twist where you can slide into juliet's dms and hook up.

(1 edit) (+1)

This is one of the best games in the history of mankind. It is the pinnacle of humanity, masterfully blending the story with the great graphics and dialogue. The harsh thinking puzzles, the characters, the heartfelt story brought tears to my eyes. By the end of the game I was sobbing with tears of happiness falling on my face.  The game really made me feel like I was a hiker boy using mystical powers to help these poor villagers. It really immersed me into the game.  The score also provided another layer of depth to this complicated masterpiece and I truly believe that this game deserves an award, a Grammy, and an Emmy for its masterful storytelling. This game is ready to go into the market and I will personally buy ten copies and play it everyday.

Developer

💀Thank you LOL

Submitted(+2)

This was an incredible game. The concept was great, the use of the theme was great, the art and visuals were great, the puzzles and use of the slider box was fantastic, it's hard to believe this was made in only a game jam's time limit. I did get stuck a couple of times, the main moment being the qr code, but I got through it and finished it! The ending felt a bit anti-climactic, that would be my only criticism, but that's such a minor thing after playing and experiencing such a great little game. Seeing all the fish start swimming up the river and following them to listen to the joy of that fisherman finally able to fish again was the highlight of that game, and I want to thank everyone involved for creating something so solid. Great job!

Developer

Thank you! I'm glad you liked it and we were also surprised we managed to fit everything in. We got lucky and scoped it like a sniper -- and a programming-wise it wasn't too hard. We weren't really sure what to do for the ending other than have some bad puns haha, maybe we'll add a 4k cutscene in version 1.1!

Submitted(+2)

I really love the aesthetics of the game. The way everything just slides simultaneously is just so satisfying. The puzzle solving progression is also very smooth! After finishing the game, the slider gets randomized again, I'm not sure whether that's intended or not, but it felt kind of weird....

All in all, this is definitely a really great game! Good work on finishing this under 48 hours!

Developer

Thanks! Originally the final slider wasn't randomized, but that sometimes led to unsolvable puzzles, so we just randomized everything until it's solvable :)

Submitted(+2)

Really cool ! Definitely original. It feels like a finished game already. I thought the early push for game of the year was a joke, but maybe it stands a chance after all ;)

Developer

Thanks! Can't wait to see you at Game Awards 😎

Submitted(+2)

Really cool and well implemented mechanic, the art / pacing / writing was great too! The only thing i can add is being the annoying linux user :p. If you could include a linux build next time it would really be appreciated, the game crashed at 5 or 6 slides and i was really excited to see the QR code and river complete forms. Will finish it when i have time though!

Developer

Thanks for trying to play though haha! I’m not sure if you saw but our web and Mac builds also failed T v T but I’ll look into it after the jam. 

Submitted(+1)

I see a lot of well-deserved praise here, so I'm going to try and offer some constructive criticisms that I'm not seeing brought up. The fact that you can use the artifact no matter where you are was not clear to me and may have cut off a ton of players just because of that miscommunication. When you read the sign, it implied to me that you press tab to use the artifact (which must be the sign) and then go from there.

I got lost several times because there is no indicator where you are on the map, but also because there's only so much you can do to make a tile look unique in monochrome style. I'd love to see a pointer for where I am even if it just tells me which tile I am on.

Early game you have to use your tile to explore the borders of the map which could be fine, but I thought it was unintuitive and more annoying than cool. The map doesn't show what borders are explorable, so it felt like a guess and check to find out if I lined myself up for a useful border connection. This is only annoying because of how early game you must slide tiles despite there being so much free room, so to check everything you slide along the borders.

The QR code was cool, I just wish it were placed differently in the slider order or that there was a better indication of what tiles had a QR corner. I definitely noticed the corners before but that doesn't mean I remember which tile had a corner and because of that I spent a lot of time slowly walking around the tiles to search for corners. I think the big thing here is just that you do walk kinda slow and you have a ton of ground to cover at this point.

When the river guy shows up, you aren't able to initially complete his puzzle (or at least that was my order). I got stuck here trying to figure out how to connect the two points I know exist but seem to be impossible to reach. I wish there was something to indicate you connected the right tiles to the borders, so then maybe you could connect both borders and say, "Well I know these are right, I'm just missing a piece" and get to the conclusion that I needed to reach which is that it's impossible for now.

I hate to admit this, but I accidentally completed the final slider puzzle and am genuinely confused about why that solution was the one. I do understand that you were supposed to line up walls to create a border, and the river pieces to help guide you to that conclusion, but the piece of the map that forms a U wall did not seem to belong anywhere and still looked out of place on the final solution. I can appreciate the difficulty of this, it is a proper slider puzzle after all. My point is that I wasn't actually sure what was the correct formation and might have given up if I didn't stumble into the answer. Visual feedback on when you place a correct tile could do wonders for establishing the intended final map.

Now if I had to speedrun my nitpicks...text goes a bit slow, water tiles do not look like water tiles when not connected properly (collision is wonky too), I found several spots where collision does not match the graphics (thankfully nothing game-breaking), the tangled orbs felt really out of place and like busywork because of a slow walk, I wish you had a more open connection tile closer to the start of the game to make exploring a little smoother, and I wish the water/river parts on the tiles looked more different from the walls (similar colors, sorry I'm a lil colorblind).

Wow I wrote quite a lot, but I also played quite a lot here. You have a chunky experience of a game jam game here and I absolutely loved it. It amazes me you got all of this done and balanced progression in just 48 hours. If I don't see this in Mark's top 100 somebody obviously isn't doing their job here haha. Cute aesthetic, great job on guiding the player, most tasks feel intuitive enough to want to continue playing, and the music managed to not annoy me after spending maybe 15+ minutes playing this. Phenomenal work here and I hope you consider publishing this in some capacity! 

Developer(+1)

Wow that's a lot! I'll try and respond to each paragraph.

  • We tried to clear the communication fairly soon on with the first set of puzzles, so that by the time you're onto the actual map puzzles you know for sure.
  • I briefly considered the indicator idea but it would have been annoying to get to work with the pixel perfect canvas and also we didn't really have the time to budget towards it at the end.
  • This definitely true, but we wanted to give some new players a chance to look around freely and, more importantly, to realize that there are borders outside the grid. The slider map could maybe use a redesign to show the waterfall, alcove, and beach areas, but we didn't think it was pressing enough at the time.
  • This is true -- we do have a discoloration on the Slider of the tiles and corners with the QR code, which some of our other commenters noticed. I saw that there was some color differentiation issues though and I can definitely see the issue with just walking around. We planned on making the ruins actually more ruin-like, but didn't really have the art assets for it haha.
  • The river guy showed in a lot of problems and we've basically just changed his dialogue to try and be more clear with the player of his goals.
  • The river was supposed to help on the final problem a lot, and Romeo & Juliet being together. Aside from this, there are two possible configurations for the U shaped piece (while leaving the middle empty, which the game doesn't really tell you), but the having pieces click into position when done idea is really good! We hadn't thought of that and will definitely note it for the bug fix release.
  • Collision was just a matter of not enough testing and we have some spots where it doesn't work written down, the knot puzzle really served as an introduction to like "hey the puzzles can be on the tiles too, not just exploring around", and the start tile was intentionally left only top/right so that you would explore the top/right areas.

Thank you for all the feedback! I will be honest and say that a good part of the design was really just luck in things coming together, but a lot of it was also the hard work from everyone on our team. Thanks again for playing!

(+3)

The game was fun to play (finished in about 30mins-1hr).  I really loved the art and music, everything feels relatively smooth. 

The only issues I had when playing were;  

  1. pushing the TAB to open up the artifact (might've just been my keyboard) 
  2. that I couldn't rearrange the map when I found all 8 missing pieces.
Developer(+1)

Ooh we weren't sure which button to make the bring up the map button at first and settled on TAB for that and E for "everything else". At the end you needed to rearrange the entire map which is like solving any slider puzzle.

Submitted(+3)

great game, I was really engaged. The main mechanic is creative and applied in clever and diverse ways. 

Got stumped with the code bit (formed the 4 pieces but don't know what to do with it yet).  Might have to come back to it later because know I need to see this through

Developer

Yoo thanks for playing! Oohh its a QR code! So you need to scan it either on your phone or some website. It should point you to the next piece!

Submitted(+3)

really excellent game !! every element joins together (hehe) really nicely, and the concept is incredibly clever. the cute writing kept me playing and really helped the game's pacing. great job :))

Developer

Thank you! I'm glad you liked our writing and pacing, we really focused on it.

Submitted(+3)

Possibly the best game I've seen in the jam so far - absolutely incredible! 


Music, art, level design, neat little dialogue changes and a freaking code!? 

Well done, this game rocks!

Developer

Thank you! I know if no one got our back NPCManager.cs got our backs 😤

Submitted(+2)

Great job, everything is very well done, the secret code part was really cool. ~ Do check mine and give your valueable feedback:D

Developer

Thank you! I'll make sure to check yours out.

Submitted(+3)

Definitely one of my favorite takes on a moving map style of game, especially with the character interaction added in.  Plus the sort of "dynamic" difficulty by adding new tiles as you progressed, leading to the "final challenge" which was actually pretty hard.  

The main points I'd say for me personally about this would be:

  • The specific interactions were awesome.  Nice little ingame quest system that definitely added to the game and added challenge without strictly telling you how to complete it.
  • Adding extra tiles was a nice bit of dynamic difficulty.  I just wish there were more to be honest!
  • Some sort of multi-move for the map would be nice though.  Mostly for the early bits since there was a lot of just moving all the way along the walls.
Developer

Thanks for the feedback! It was really enjoyable watching you play!

Submitted(+3)

Everything about this is absolutely amazing. Great game and excellent job!

Developer

Thank you!

Submitted(+3)

Great job, everything is very well done, the secret code part was really clever XD

Developer

Thank you!

Submitted(+3)

Wow, really well done. Great art, animations, sounds... Great job, for real!

Developer

Thanks!

Submitted(+3)

Probably the best game I have played so far in the jam. The art is amazing, the music is incredible but more importantly the gameplay is super fun. The scan level is incredible and the ending is super satisfying.  Even the theme is followed really closely. You can definitely publish this game. 

Developer

Thank you, I'm glad you enjoyed the ending!

Submitted(+3)

This is brilliant!! I literally went on YouTube to learn how to do slider puzzles because I was having so much fun and felt so determined to beat this thing!!!! The art style was minimal in a way that was still charming, the sliding mechanics had just enough juice to them, and for almost every mini-puzzle, there was some call-back to the theme of "join together". Definitely one of if not my favorite game throughout this jam! Well done. (p.s. the music slaps!!! Good job on that too!!)

Developer(+1)

Thank you for your praise! I'm glad you enjoyed all the mini-puzzles as well as the overall.

Submitted(+2)

Hey, this is one of my favs this jam, really gj! I like the music and graphics which reminded me of the old pokemon games, I love the original slider puzzle and this is a really interesting take on it. I wonder how many tiles you can set up in a full game.
If I got it right(?) there are tiles outside the 9 you can move, thats a bit confusing because you dont expect that at the start, so I was stuck for a while, and mid game that just makes you remember those side tiles instead of watching them with tab, so maybe consider a way to explain it better

Developer

Thanks for playing, glad to hear you liked the music and art! We tried including the tiles really early on (as the first thing you need to do!) to make sure that players would understand that it's a part of the game. Ideally we would wanna build up cut scenes setting up the world's state, but there's only so much to do in 48 hours

Viewing comments 58 to 39 of 58 · Next page · Last page