I would like to state some things:
- the character's movement is indeed rather slow, so it would feel better if it's a bit faster or perhaps giving a sprinting mechanism.
- when the slime died, it has the death animation and that still counts as a living slime, I'd suggest that the trigger for the slime killing the player already destroyed before the animation starts.
- add a way to control the bgm and sfx volume, because it's rather loud and some would prefer to hear the song rather than straight up muting it.
but, it's a great game, I like the simplicity of the game, good job xD
Viewing post in Slime Splitter jam comments
Thanks for the feedback!
- We will try our best after the jam to make the game feels much more fast paced
- Thanks for the bug report! We were already running out of time when we were making the dead animation for the slimes so we couldn't playtest it properly. We will fix this after the jam
- We were afraid that we didn't have enough time to implement full fledged settings (Controls, audio sliders, etc) and considering that many games from last year didn't include settings, we thought it would be better to spend more time on the game itself. In fact we were almost late to submit this project. We will implement full fledged settings after the jam is finished