Thank you for playing the game and extra thank you for your feedback :). We definitely agree that the soul tether needs lots of work, we struggled ironing out some of the kinks like it sticking and probably should've built puzzles that didn't rely so heavily on small spaces. Good news though, we did find a fix for it sticking a few days after the jam so that's a win! Also, no! It's not a personal thing, this game really falters in the teaching area since it doesn't teach at all. We intended to add tutorials for each power, but we ran into some hiccups at the end of the 2nd day and couldnt get them in on time, so that's completely on us. We have lot's of work to whip this game into shape, the team really appreciates the play :)