Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for letting me play your game! My first impression was the relatively large file size, but the visuals really appealed to me to play it. Some comments:

Things I liked:

  • One of the best visuals I've seen so far. Really good art, colors, animation, effects. Visuals feel so complete, like a full game already.
  • Really interesting concept. Definitely unique - not only you use tether to find & touch other"things", but also to jump and stuff

Things I didn't like:

  • The tether was frustrating. It keeps getting stuck whenever it touches something. This issue is especially significant in those small "maze" where you have to traverse your tether point through the small paths in the maze. Furthermore, it can get stuck to somewhere and never get out, like in the ramp in the 1st level - after dropping the ramp but if your tether is underneath the ramp, I cannot ever get it out
  • Spent too much time trying to figure out the mechanics (probably a personal thing, maybe I'm slow i figuring out things). I think it's good to not "handhold" the player too much, but I think it is important for puzzle games to introduce basics to the player first, then let the player play on. I especially spent too much time trying to figure out level 2. After too long only I realised that I need to touch the "red diamond"

Overall this is already really good & has a lot of potential. Good job

Thank you for playing the game and extra thank you for your feedback :). We definitely agree that the soul tether needs lots of work, we struggled ironing out some of the kinks like it sticking and probably should've built puzzles that didn't rely so heavily on small spaces. Good news though, we did find a fix for it sticking a few days after the jam so that's a win! Also, no! It's not a personal thing, this game really falters in the teaching area since it doesn't teach at all. We intended to add tutorials for each power, but we ran into some hiccups at the end of the 2nd day and couldnt get them in on time, so that's completely on us. We have lot's of work to whip this game into shape, the team really appreciates the play :)