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Oh my gosh, I can only imagine the coding that would have gone into the movement mechanics!  This is truly incredible! It was so smooth, things moved how I would expect them to, and everything was really intuitive.  I also always appreciate a tutorial at the beginning.  So well done!! :)

Thanks! Pretty much all the movement is handled with the base unity physics, to get it to feel as good as it did we pretty much only had to make one change.

The torque that the player body exerts when they rotate is modified by the distance of the furthest body part from the center, so your furthest out piece will always move at the same speed, no matter how far out or close it is to you.