Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks! Pretty much all the movement is handled with the base unity physics, to get it to feel as good as it did we pretty much only had to make one change.

The torque that the player body exerts when they rotate is modified by the distance of the furthest body part from the center, so your furthest out piece will always move at the same speed, no matter how far out or close it is to you.