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I think there's some mechanic where your character moves on a delay from what they are connected to, but I can't quite figure it out. It's a cool concept, but it doesn't feel good when I see the character staying still when the person they are connected to is moving.

The other issue is what happens when the person I'm connected to moves off-screen. There's no way to disconnect when they're off-screen, so if their movement is delayed AND I can't disconnect, I'm just kinda screwed. I don't like being setback by something I can't predict or control as it's happening in a puzzle game :(

(+1)

Thanks for your feedback!

You can actually disconnect using the spacebar, but I agree that if you don't know it, with the zoom, you risk not seeing your target anymore... Definitely something easy to fix in the future ^^

Regarding the delay, it might come from the fact that you only move when your have a direct line of sight to your target, and that maybe wasn't as clear as I thought! Another things to fix :)

Thanks for playing!