I think there's some mechanic where your character moves on a delay from what they are connected to, but I can't quite figure it out. It's a cool concept, but it doesn't feel good when I see the character staying still when the person they are connected to is moving.
The other issue is what happens when the person I'm connected to moves off-screen. There's no way to disconnect when they're off-screen, so if their movement is delayed AND I can't disconnect, I'm just kinda screwed. I don't like being setback by something I can't predict or control as it's happening in a puzzle game :(