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(+1)

Would have loved a little more music variety or duration. I think the best part of your game is your level design. Your game's gimmick is pretty straightforward, but you made me care about it and realize some interesting implications of being chained together. Like the last level, getting a key is never bad in games, right? But because of your rules, that first key kills you, and it's very predictable if I just stopped to think about it for a second instead of auto-piloting, but it's so ingrained in me that I did not. Keep breaking expectations.

Two small gripes, I kept trying to place one box on another then only move the lower box; however, you have to move them both or the top just slides off. I feel like this movement should be additive, like walking on a moving train. Then, on that first level with blue and yellow keys, it took me forever to thread that needle jumping back up after I had gotten the first key. Maybe I'm just bad.

(+1)

Thanks so much for the honest feedback, I appreciate it tons! Thanks for complementing my level design, I found it was one of the strong points of the game so I'm glad you thought so as well. Another thing, the boxes movement was meant to additive, like you said, but it was really difficult for me to get that working seeing as I'm using physics based movement, and yeah, the level with the blue and yellow key was pretty annoying if I do say so.