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Chained's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3431 | 2.236 | 3.000 |
Overall | #3996 | 2.162 | 2.900 |
Presentation | #4046 | 2.087 | 2.800 |
Originality | #4232 | 2.162 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two characters, Blue and Orange, and chained together and must solve puzzles.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Would have loved a little more music variety or duration. I think the best part of your game is your level design. Your game's gimmick is pretty straightforward, but you made me care about it and realize some interesting implications of being chained together. Like the last level, getting a key is never bad in games, right? But because of your rules, that first key kills you, and it's very predictable if I just stopped to think about it for a second instead of auto-piloting, but it's so ingrained in me that I did not. Keep breaking expectations.
Two small gripes, I kept trying to place one box on another then only move the lower box; however, you have to move them both or the top just slides off. I feel like this movement should be additive, like walking on a moving train. Then, on that first level with blue and yellow keys, it took me forever to thread that needle jumping back up after I had gotten the first key. Maybe I'm just bad.
Thanks so much for the honest feedback, I appreciate it tons! Thanks for complementing my level design, I found it was one of the strong points of the game so I'm glad you thought so as well. Another thing, the boxes movement was meant to additive, like you said, but it was really difficult for me to get that working seeing as I'm using physics based movement, and yeah, the level with the blue and yellow key was pretty annoying if I do say so.
An incredibly solid puzzle platformer with a weird difficulty curve. The first level really forces you to think of new ways to think about your character movements, but the later levels ease up on this. Either way it was really fun and solid puzzles!
I played it here:
Hard but fun, I liked it!
Sadly, Itch.io failed to upload the web build of the game, I've got it working for the downloadable copy if you'd like to play it.
I don't see a game.
There was a problem with the upload, but I've got the downloadable copy working now if you're willing to give it a try.
I don't see a game file, maybe I'm not understanding where it is, is there one uploaded? The thumbnail makes it look pretty cool.
I've got it fixed now, but you'll only be able to play the downloadable copy if that's fine. There was an error when Itch.io initially loaded the web build which caused it to be corrupt.
yeah itch has been having issues with so many people uploading at once, its a shame your game suffered for it. I'll try it once I set up an exe emulator
Glad you're understanding of the situation, it's a shame that Itch's server can't handle this jam.
Really fun!
hmmm sus