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Good news! You can now have separate swimming animations. The current set of movement animations is:

  • Walk - movement on walkable terrain
  • Carry - like Walk, but when the unit is carrying items
  • Swim -  movement on non-walkable, swimmable terrain
  • SwimCarry - like Swim, but when the unit is carrying items

Great! Also, is there a specific way you make the 3d art, or are you just really good at it? I'm working on a new race and I have a few buildings to draw.

(1 edit)

I'm not good at it at all, I use Asset Forge. I then export the models as 2D sprites, tweak them, and load the result into the game.

Thanks Shawn.