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Question about Modding

A topic by SKUNKSTUFF22 created Jan 18, 2018 Views: 500 Replies: 9
Viewing posts 1 to 2

Just wondering, is there a way to have separate animations for different forms of motion? Like, lets say you have a canoer unit, and they can walk on both land and water. Is there a way to specify that on land they use the animation with the canoes held over their heads, and in water they'll be paddling?

And as a sidenote, can you alter speed for different terrains? Sorry if this seems weird, just thought I should check.

In wg_biomes you can change the move cost for every terrain.

Thanks Twonky. Is there a way to change the animation yet?

Have you tried <animation type="swim" or <animation type="swimming" yet? I doubt they work because boats/swimming aren't really in the game yet but if that doesn't work I guess you'll have to wait. 

Developer

There's no swimming animation type yet, unfortunately.

Thanks Shawn. I guess canoers will have to wait.

Developer

Good news! You can now have separate swimming animations. The current set of movement animations is:

  • Walk - movement on walkable terrain
  • Carry - like Walk, but when the unit is carrying items
  • Swim -  movement on non-walkable, swimmable terrain
  • SwimCarry - like Swim, but when the unit is carrying items

Great! Also, is there a specific way you make the 3d art, or are you just really good at it? I'm working on a new race and I have a few buildings to draw.

Developer (1 edit)

I'm not good at it at all, I use Asset Forge. I then export the models as 2D sprites, tweak them, and load the result into the game.

Thanks Shawn.