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This was a cool idea! The ability to "undo" or backup if you don't time a turn properly would have been nice so you didn't have to restart the level, but no worries. The levels were well designed, and it would be cool to see this expanded on with more levels and mechanics!

It was first planed, that the player input was only when you click, not hold the button down. You will see he moves like in a "turnbased" game on a grid, and we decided really late in the jam, that it would be better not to click everytime you go, but you are totally right, both are not perfect soloutions. We were expecting "experienced" or "talented" players to use the holding method, and those who need their time can take it, and click just once per step. Thank you so much for the feedback though!