Thanks for your feedback! But yeah it's the same for me, three roads and I get him. It's really hard to balance and it wouldn't make for a long lasting game, but I think it's enjoyable to figure it out, and for the short time everyone plays it in a game jam, I thing it's fun.
MoGamer09
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Thank you for the feedback! Let's be real, it is neither easy, nor any sign of skill to get a good score at the game, and I've seen way worse scores then 50% so don't be too sad ;P
I was going to play your game, but sadly It is not available to play in the browser and I'm generally very careful with downloading stuff from the internet, then I saw your 250 ratings, and.. well I don't thing you really need my feedback anymore anyways ;P sorry!
(could be a good idea to include a web build in your game. Since you use Unity, as I saw on your YouTube video (pretty cool by the way), creating a webGL build is not too hard or any more stress. But it just removes the hassle and "scepticism" of people like me to download your game! (You could also check out my devlog if it comes out any time soon... Moobits - YouTube) quick little self promotion lol))
Thank you so much for the feedback. If you have anything more to say we are more then pleased to hear it, and, (if we develop fakebook further) implement it. We are actually considering on expanding it in the future, there are no plans though yet. The idea of a story telling game definitely was't in our heads until now, but I could see the potential here, as a very… special way to tell a story… ;)
At the moment we are searching for ideas to "finish" or expand on the game, and every idea and piece of feedback is very much appreciated!
Great to hear that. I am really happy about this, because I think there are way to few "good" and actually fun games to play and learn something.
Thanks for your feedback, glad you liked it. Probably thanks to m_dc and jumbshd, who did an amazing job at the ui and audio!
Definatly proud that we made you enjoy a quiz, and if you actually learned a thing or two; then thats all I need to go to bed happily ;P
Best game I have played so far, loved the graphics, the SFX, the levels, the landscapes, it was sooo satisfying. i wish it had more levels, procedural generation bioms, cities, there is so much you can build on top of that, it is a solid base, please make an awesome game out of it. Absolutely love your lowpoly art style. (if I had one thing to say it was how it fit the theme. I did not see the connection to it but nevermind, it's awesome)
Thank you. We did want everyone to see all the posts (facts) to learn something, the game is obviously not very competetive, (as (not) shown in the trailer), but I'm a fan of edutaining, and since you have to guess most of the facts, we didn't want to punish the player or even let them rage quit when loosing due to... bad luck. Thank you so much for the overall positive feedback. I am really happy to hear that you learned something (probably useless, but still) :)
Great to hear that the feedback helped, and you are developing this further (If you need any help for example gametesting or so i'd be in! :) )!
I think you could really go far with the things you can eat, not only things that make sense in a way, but even bigger houses, maybe vehicals (eating metal could be one of the things you need many bugs for), but its your choice how "real" you want to make the game, and if you want it to be at least slightly logical, you should prabably not read my suggestions :).
Same goes for the antagonists, i mean things like the cows obviously work well, but i thought about adding some "static enemies" like a river, with a brige where you would lose bugs (or whatever they are called :) ) falling into the river. or some really advanced enemies, like in slightly more populated areas maybe even something like a human with poison to spray. Or roads where vehicals drive on which smash you if they drive fast, but you could eat them when you have enough bugs. And to get some "speed" into the game, you could even make some kind of storm (thinking about Fortnite, where the the storm damages you and circles you and restricts the playingfield). Most of those ideas are probably completely stupid, but i was just writing down everything that came to my mind and you can see what you do with it :)
A complete other topic, i was thinking about the camera, and how i was during gameplay not sure where the map ends and where it goes further, i think the camera should zoom out when population grows, so you have a better understanding of the map as you grow.
I'm sorry for filling your notification box, but I just remembered a game called Zombie Tsunami (Zombie Tsunami - Gameplay Walkthrough Part 1 (iOS, Android) - YouTube) and that one has a quite cool mechanic where you need a certain amount of zombies to destroy stuff, and i think when expanding your game, that would also be a cool thing to add and give for some more interesting gameplay, where you need to think about what to destroy next. And things you can destoy could be very different to just crops i think!
I just played the game again and the chickens (sorry for calling them ducks :) ) basically ereased my population. :)
I just thaught that you could even go as far as adding some more maps, like a slightly more populated area, or a (green <- would probably be cleaner with the same white basemap) area with cows or something like that, but if you keep it that simple and clean, i think i would still really enjoy the constant artstyle. As i played trough the second time I also missed some sound effects, but honestly, there is no way you gonna make a game with great sound effects in 10 hours! :)
Are you considering to develop this game further?
(Also sorry for my english)
It was first planed, that the player input was only when you click, not hold the button down. You will see he moves like in a "turnbased" game on a grid, and we decided really late in the jam, that it would be better not to click everytime you go, but you are totally right, both are not perfect soloutions. We were expecting "experienced" or "talented" players to use the holding method, and those who need their time can take it, and click just once per step. Thank you so much for the feedback though!