It was first planed, that the player input was only when you click, not hold the button down. You will see he moves like in a "turnbased" game on a grid, and we decided really late in the jam, that it would be better not to click everytime you go, but you are totally right, both are not perfect soloutions. We were expecting "experienced" or "talented" players to use the holding method, and those who need their time can take it, and click just once per step. Thank you so much for the feedback though!