Thanks for your time!
I tried to mix in some introductory levels with some hard ones to sell the potential of the game, as a prototype.
in the end, I just wished I had made a softer learning curve.
with the proper levels in-between, those levels are actually super easy to solve. just by learning about air-locks and pushing blocks when they are connected to each other, you can solve those in, like, 30 seconds.
not being able to put levels in between rn is getting on my nerves.