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(+1)

I liked the idea of magnetism as a puzzle element, but overall I felt the game was a bit hard to control. I didn't really understand why the physics worked quite as it did on several occasions, and I felt the puzzles weren't of sufficient depth to really show the mechanic off. I hope you polish it and build more interesting puzzles!

(+1)

Thanks for the feedback! Yeah I planned tweaking the physics and adding more difficult levels on day two, but couldn't do that because of IRL stuff. Hope you visit the game again in the future - I plan on fixing bugs and adding new levels and mechanics after the jam ends!