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(2 edits) (+1)

Thanks so much for such a detail feedback.

The filter was here just for this reason, if someone would be sick of the point filter, but accidentally it improved vision of the player so it made the game easier. The movement of the enemy could be improved to be faster, when player is far away, but same speed when player is really close. And the pathfinding could be improved more, now it's just if the enemy sees you, it goes towards you with little bit of randomness.

But once again thanks for your comment, there is lot to improve in this game and it's good to know what is is.

(+1)

The game was still fantastically done. The sound design behind the game was definitely my favorite part. Also what was the deal with the on/off switches around the level? Were you suppose to turn them all off or on?

They were light switches just to add some light to the room, I designed one so it's really easy for the contience walk in and then turn off, so player can see what they are doing, but maybe it doesn't acour in your game.

But I appreciate that you liked the sound design. It isn't something I'm usually best at.