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(+1)

This was a very fun romp! I expected something average and played out by “enemy movement is tied to your movement” but the unique characteristics of the different slimes and uncoupled enemy types added a lot more thought and variety to the puzzles. Although, it took me an embarrassingly long time to realize that the green slime goop eventually dissipates. Altogether a very fun time.

(also - thank you for adding color assist! here’s at least one person who benefited from it <3 )

(+1)

If one person benefitted from the color assist, the feature was worth it! Thank you so much for playing!

Double thank you for persisting through the green slime level. After rating, I have a level designed to teach that better.