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(+1)

I really enjoyed this one although it was quite hard to me. The sound is so relaxing, you nailed it with that! 

I was wondering, the balls don't collide with each other to preserve the deterministic nature of the game? Like if you want the player to find the right order of blocks instead of just getting lucky by some bouncing balls.

Really nice game, congrats!

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Exactly yes, I want something consistant for each balls. It's also why bamboos are killing the ball when they are in movement. I don't want the player to recieve mixed signals that don't match the gameplay. Like if a lucky ball goes through the hoop it gives a rainbow effect that could confuse the player if he doesn't get the next two in because of randomness. 

Other than that, thank you very much!

Yeah, I agree with you, and it also gives you a lot of control over the puzzles (like to do very specific designs), which is great.