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(+1)

Exactly yes, I want something consistant for each balls. It's also why bamboos are killing the ball when they are in movement. I don't want the player to recieve mixed signals that don't match the gameplay. Like if a lucky ball goes through the hoop it gives a rainbow effect that could confuse the player if he doesn't get the next two in because of randomness. 

Other than that, thank you very much!

Yeah, I agree with you, and it also gives you a lot of control over the puzzles (like to do very specific designs), which is great.