I love how well all the mechanics blend here to make you think which character you should be using at each moment, making a character for moving and picking objects and another character for shooting is a clever idea! I also liked how you made Eva breath heavily when she's unattached, it gives the game more tension and helps you know when you have Eva attached and when not. Also liked the texts that appeared under the screen, nice detail!
I've made 4116 points btw ;)