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Zombies were bit too fast and there was nothing interesting in the room gamewise. Maybe add some covers and corners, so player is not just walking in circles around the whole room.

But shooting feels good and I also like the idea of shooting in direction where you facing. You must decide if you want to shoot enemies or run away from them.

I agree with the pacing of the zombies, I would have liked to create multiple different systems for movement, I still may in the future, so that I could balance difficulty without relying solely on the fact that the zombies are faster than the main character.  I was also planning on having the puppies do a special attack after you save them, to help fit the joined together theme, perhaps I will continue to work on this game.

As far as the shooting goes, thanks, that was my intention :D

I gave Shadow of Conscience a go, The art, music and overall atmosphere of the game is very good, I enjoyed that a lot, definitely a tricky game,  I find my shadow has defeated me a lot haha.

Wow, thanks for playing my game :D

And good luck, if you will continue to work on this game. Different types of zombies with slightly different movement is really good idea. Maybe add some really small that are also fast and aggressive, but can be shooted in one or two shots and the some bigger, that are slower. But this is up to you.

No problem!  Yeah that could be cool, I think with some more time on this game, and some new features and bugs it could turn out to be pretty cool!