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Very cool game, a lot frustrating also. 2nd level's death floor is really close and hard to estimate the distance. sometime the ball is launch directly when I spawn and sometime I have to click again to charge. One easy way to solve this is to use a state machine and the inputs are transitory conditions. Launching with no charge is too punitive, I usually dash backward when I do it, probably because the ball doesn't keep the player's velocity ?
The music is really cool.