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DASHING BALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1427 | 3.398 | 3.398 |
Fun | #1626 | 3.000 | 3.000 |
Overall | #1844 | 3.081 | 3.081 |
Presentation | #2345 | 2.845 | 2.845 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When we through the ball the character dashes with the ball
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
What I like most about this game is its throwing and teleportation mechanic. I feel the most fun that I can have with this is the ability to zoom around. My first instincts were to fly away into the sky. And I would have loved it if there was more emphasis on the platforming elements.
The dash through enemies mechanic to me feels a little flat. It doesn't always land well, nor does it feel satisfying to go through an enemy. Especially that the enemies are 2d, see through, and extremely mobile makes it much harder and less fun.
I would have loved to see something that you have to dash through enemies, to get more dashes. Or to get more airborne dashes. This would combo existing mechanics much nicer.
thx all for your rating we reached 105 rating being the 58 most rated in the game jam
thx a lot
Very cool game, a lot frustrating also. 2nd level's death floor is really close and hard to estimate the distance. sometime the ball is launch directly when I spawn and sometime I have to click again to charge. One easy way to solve this is to use a state machine and the inputs are transitory conditions. Launching with no charge is too punitive, I usually dash backward when I do it, probably because the ball doesn't keep the player's velocity ?
The music is really cool.
A very unique idea for a game, also i LOVEEEEEEEE that the 2D sprites remind me so much of Tiger handhelds :D that was super neat
Cool approach to mix 2d and 3d! The dash feels cool but its pretty hard to control. Congrats though!
This was a lot of fun! I played it all the way through.
I think the levels that I had the most fun on were the ones where the floor was lava. It was really interesting having to try to stay above ground while attacking enemies due to the movement being tied to your attacks. I also thought it was a nice twist that the ball didn't do damage. Instead, the player does damage, but only while "catching" the ball.
I think the mechanic could use some fine tuning. I found myself going in unexpected directions sometimes if I threw and "caught" the ball too quickly. It's as if I was going faster than the ball at first, or the ball started a little bit behind me in the throw, I'm not sure which. I also felt like my character wouldn't go "all the way" when catching the ball, which caused me to take damage instead of deal it.
But for real, I think with a little balancing and some extra JUICE this could be a fantastic post-jam game that I would play the heck out of. Great job!
love the concept. It makes you feel like a super hero flying around dodging enemies. I found the enemies too aggressive though and we killing me before I even had the chance to learn the basics of the game. With a little more polish and some slower enemies, i can see this being a ton of fun to play! great work!
love the idea. it is maybe a little bit too difficult but at the same time it has a lot of flow
This game is a very good concept, but I feel an aiming reticle should be included in a future release. I had a hard time figuring out where I was aiming. Still, though, great fun
a wonderful game. with refreshing visuals. sadly, i am bad at this game lol
How do I kill the enemies?
I really like the idea, but unfortunately I can just fly around forever.
Really fun concept it could have been better but overall I like it
This is so cool. A bit of polish could turn this into one of the best parkour game I have known. The concept is really cool.
simple and fun!
Suuuper fun to control, I had a ton of fun swinging around. I mostly just found it hard to actually get to the enemies. The aiming seemed a little off, and it was hard to see exactly where you were going to dash. I also felt like the dash ended a bit short, like I should be killing more than I was.
Cool game! 1st time playing a 2D + 3D game like this! Really hard but fun to play!
original and fun but still the controls were difficult and quite frustrating. It was hard to judge distance and you always end up getting hurt when too close to the enemy.
Really cool art style and gameplay mechanics, great work on that! You may want to work a little bit on the difficulty though, because for me the enemies were way to hard to hit. There's a really interesting concept here, just needs a bit of polishing. Overall great work!
Oh man this is wild! Love the 2D lineart style, I don't think I've ever seen that done before in 3D and now I just want to see more of it haha! The core gameplay loop is also pretty interesting and I think there's a lot you can do with it, it's already quite fun even just moving around the room bouncing the ball off the angle blocks and walls and such, I'd really like to see this concept expanded upon both for graphical style and the gameplay possibilities. Great work!