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Super unique concept and game! A lot of jam games I see do very well in art, or music, or juice, but lack interesting mechanics and design. There is a ton of super interesting design here, especially for 48 hours. The music and art fit the gameplay without getting in the way as well.

For a jam game though, the difficulty curve is quite steep. You do introduce mechanics bit by bit and you do a very good job at minimalistic hands-off tutorials, however the timing-based puzzles require painstaking precision and patience from the player. I kept playing because I was so intrigued by the concept and designs, but after many deaths I just didn't have the patience and I could sense the game wasn't getting any easier. That being said, there is an audience for this kind of game even if it is this challenging. I can sense that maybe the difficulty was a deliberate design choice, I just wish the difficult curve was even more gradual so players like me who do not play as many puzzle games could enjoy it in its entirety. From the game page I see there is a lot I didn't get to, which in my book makes me appreciate the game even more.

Half an hour is a long time for a jam game in my book. The length is not an issue, but the question of balancing polish vs content is what really matters I think. I feel like if you had halved the scope of the game but spent more time on smoothing out the difficulty curve then I would enjoy the game even more.

Nonetheless I think this is a phenomenal submission for 48 hours and I think when it comes to originality / design you should rank very high. 

(+1)

Thank you so much for such a detailed feedback! I definitely made a fatal mistake of the difficulty in game design. I intended to combine the puzzles with some elements from those action-based platformers, but it turned out that this just backfired. For an action-based platformer that requires precise action and timing from players, the puzzles kind of break the flow of the game. For a puzzle game, the requirement of platformer skills may keep bringing frustration to players. I will definitely reconsider some of the designs in a post-jam version, cuz I really want this game to focus on the puzzles instead of platformer skills. Again, thank you so much for playing my game :)