Thank you so much for such a detailed feedback! I definitely made a fatal mistake of the difficulty in game design. I intended to combine the puzzles with some elements from those action-based platformers, but it turned out that this just backfired. For an action-based platformer that requires precise action and timing from players, the puzzles kind of break the flow of the game. For a puzzle game, the requirement of platformer skills may keep bringing frustration to players. I will definitely reconsider some of the designs in a post-jam version, cuz I really want this game to focus on the puzzles instead of platformer skills. Again, thank you so much for playing my game :)