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I saw this being played on a stream before playing, and I found it a lot easier than they did. I think it's a fantastic core premise that could use a bit more polish and a bit more of a tutorial. I've played a few times and I still don't know what the...shield?...does. But this could go on to be a great game!

100% agreed, I intended to add text that flashes up when you pick up a component that tells you what it does but never implemented it in the end

(the shield is just able to take more hits that the rest of the components, so you can place it in front of your important pieces to protect them)