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Very good execution of this concept; The spring physics feel very natural. I will say that, especially once you add spikes into the mix, it feels very risky to move without having one of your characters stuck to the ground.
Also, I ran into a spike after the first door, and it closed the door and spawned one of the slimes on either side of it, softlocking me.

Thank you! Maybe I can try putting the spikes further away to the checkpoints. Yeah, I'm aware of that bug, sad to see it inhibited your experience :/ Glad you liked the execution anyways <3