Surprizingly hard
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Slimecoil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #794 | 3.704 | 3.704 |
Overall | #1040 | 3.426 | 3.426 |
Fun | #1162 | 3.238 | 3.238 |
Originality | #1590 | 3.335 | 3.335 |
Ranked from 206 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two slimes are joined together with a spring coil.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very fun! But I think you make it too slippery, its really hard for me to control, or maybe I am just bad at this :p
Regardless, I love the way your connected spring's physics work, very well polished, awesome work! After I manage to get to a platform, I feel very satisfied!
I think that is what's called a rage game, it feels intentionally hard to control, I had a lot of trouble to get past even the first obstacle ! It is pretty well made, but I think making the spring a little less stiff could make it a bit more enjoyable, and allow more things in terms of level design. And maybe a little bit of feedback on the spring itself would make it more understandable, sometimes you don't know if it is pushing or pulling.
This game was quite fun. The game was a bit hard but it felt very good when you finally got past an obstacle. Good job!
At first, this honestly felt like a game that would get frustrating, but that wasn't the case here. The movement is tricky, but good implementation of mechanics and level design made challenges satisfying to overcome and feel really good. The forgiving checkpoints really helped keep my momentum going when I got stuck, encouraging me to keep going instead of quit. Good job!
Just a tiny nitpick for if you decide to update the game though, you could make the feedback and indicators for selecting characters and when characters stick to something a bit clearer since I didn't notice them at first.
Overall, its really good game :D
Really cute game, it was fun moving around the level and trying to get on different platforms! :D
Well done!
I wish it had some clearer controls. Left-Shift and tab are just way too close together. It'd be nice if Right-Shift worked too. There were way too many times where I would be in a situation that required me to reposition my hands so that they were both on the left side to accomplish a task quickly. I also think that a pause button or a way to end the game would have been good. I kept pressing Esc and P in hopes of pausing it to no avail. I'm fortunate that my mouse has a gestures button. Also I was never told that R restarted me at the checkpoint. That would have been helpful for one of the many times I got permanently stuck and had to close and restart the level from scratch.
Also there was a time where I got stuck underneath the door as it was closing. Impossible to get him out of there.
Despite those minor issues from me, I gave it full marks! One of my favorites from the jam so far. Kind of feels like a better version of my game.
Thank you so much, that means a lot!!! Glad it was among your favorites and you gave it full marks <3 Thank you for the feedback too. I will make the controls bindable next time and have several buttons correspond to the same action and also make sure to clearly indicate the restart key. I couldn't understand your concern regarding the pause menu though, I felt it was unnecessary, why did you feel otherwise? Thanks for the great constructive feedback and your full mark rating ;)
Very good execution of this concept; The spring physics feel very natural. I will say that, especially once you add spikes into the mix, it feels very risky to move without having one of your characters stuck to the ground.
Also, I ran into a spike after the first door, and it closed the door and spawned one of the slimes on either side of it, softlocking me.
Fun little platformer! The controls were pretty confusing at first. I thought I broke the game but it turns out I just stuck my character to the ground without knowing it was stuck. maybe some more obvious sound/visual to know when a character is stuck. I LOVE YOU PHYSICS! I really felt like they were on a spring and it felt natural & fair! Great work!
Different take on the connected players theme which I appreciated. The controls were super difficult to understand though. The slimes are too slippery to accurately coordinate some of the platforming challenges without a bit of luck it feels like.
Well done on making this in 48 hours though! It looks super polished and I like how the cute music undercuts the unforgiving difficulty lol
Had a good time playing this one. Very addicting and the concept was great for the theme. Appreciated the forgiving checkpoints :D
Love the game, love the way you did the title/tutorial. So much of this just felt efficient and well thought out, well done!
Definitely a very interesting mechanic, with a lot of potential! For me the controls didn't allow me to play very smoothly; part of that might have been the left-hand focus. I think this could really benefit from playing around with controls / controllers... which is a really polished place to be! Congrats!
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