I had a fun time with this- the idea was solid and you captured that classic arcade ship-shooter feel perfectly! Unfortunately I played solo and feel I kinda cheesed it (Merged my ships into one as soon as I could) which took away the clever strategy side of it haha. I guess that's my own fault but it would've been cool to see some punishment of that reductive strategy. Overall nice work though!
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Thanks for the feedback! I did add at least two level parts to punish this strategy (sideways shooters that you cannot hit when both ships are on the same side), but probably the strategy is still too strong. By the way, here's another way to cheese it: if you reverse the two ships, all the aiming enemies get confused and miss. ;-D (That's a bug...)