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Dual Assault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2223 | 2.750 | 2.750 |
Overall | #2892 | 2.633 | 2.633 |
Originality | #3032 | 2.700 | 2.700 |
Presentation | #3227 | 2.450 | 2.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls of the two ships are joined together: you can only control them separately for short bursts of time (single player mode). In addition, the success of both ships is closely connected, since they can only grab power ups for each other (which gives interesting tradeoffs in multiplayer).
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
@PaulsGames concept is good just giving art some more time would definitely make things more interesting, I love the fact that you have included two modes also it was really interesting to note that the ship which takes power-up would benefit the other one, it would have much more fun if I would have someone to play with me on co-op but overall good mate :D
You came up with a neat little innovation on one of the most classic genres in gaming history!
I enjoyed the game quite a bit, but like others said it got a lot easier once I merged the ships.
Congrats on submitting!
sad playing it solo but its fun
I had a fun time with this- the idea was solid and you captured that classic arcade ship-shooter feel perfectly! Unfortunately I played solo and feel I kinda cheesed it (Merged my ships into one as soon as I could) which took away the clever strategy side of it haha. I guess that's my own fault but it would've been cool to see some punishment of that reductive strategy. Overall nice work though!
Thanks for the feedback! I did add at least two level parts to punish this strategy (sideways shooters that you cannot hit when both ships are on the same side), but probably the strategy is still too strong. By the way, here's another way to cheese it: if you reverse the two ships, all the aiming enemies get confused and miss. ;-D (That's a bug...)
Hahaha omg I did not notice that!
I had a fun time with this- the idea was solid and you captured that classic arcade ship-shooter feel perfectly! Unfortunately I played solo and feel I kinda cheesed it (Merged my ships into one as soon as I could) which took away the clever strategy side of it haha. I guess that's my own fault but it would've been cool to see some punishment of that reductive strategy. Overall nice work though!
Lots of linked movement/controls games this jam, but I appreciate that this one is not mirrored. It makes some of the navigational challenges a little more thoughtful. I also liked that the powerups often affected the other ship. Nice touch.
The controls and gameplay could use a little more time to bake. And the overall gameplay is there, but is still missing a special something. Still a great little game and super impressive for a 48 hour jam. Well done!
Thanks for the thoughtful feedback! I agree. :-)
this is a classic shooter that I like to play in those day. The twist to couple the two ship is a great addition, good game !
Thanks for the feedback!
reminded me old gold arcade game era. Nice job on completion of the game. Enjoyed your game.
Thanks! Well I'm from that era, and used to spend time in those arcades, so I appreciate your comment!
Nice shooter!
I had some problems reading the font, as many letters share same visual, like a and r, u and v... But that's a detail!
Thanks! I agree about the font, but I'm also happy with whatever free font I can find. :-)
This is fun! I appreciate that you have health meters. You could have made the decision to make this much more punishing and my floppy fingers would have been no match. Nice job!
Thanks! It starts out quite easy indeed, but the difficulty ramps up exponentially (literally), so there's a challenge for everyone. I didn't get around to making coop mode harder, so there it might take too long before it gets hard.
Really fun!
my only issue is the lack of info for making it “azerty compatible” in the settings file basically having the values for Z and Q to replace W and A, and a reminder that instead of “<” and “>” we should use “,” and “;”
Thanks, that's a good tip! Changing keys is possible, but indeed not easy (it requires looking up some key codes), and I didn't think about non-english keyboards at all. Though here's an additional tip: in single player mode you can use both the P1 and P2 controls, which also allows "left handed" play, or avoiding key combinations that don't work together on non-gaming keyboards.
Really cool game. I liked the option to decouple the ships, it gives you a lot of control, great work!
Thanks for the feedback!
My computer insist that the .exe contains a virus and won't open it :(
Hm that's unfortunate... but thanks for letting me know! I had the file analyzed by virustotal.com, and 3 out of ~70 scanners indeed mark it as suspicious. Too bad one of those three is not some obscure scanner, but Microsoft! :-( It must be a false positive. I guess that's what you get for using a custom engine (C#/.NET, built on OpenGL). I looked into it, and there are some things I might try to prevent this, but I don't think I'm not allowed to change the submission anymore. So I guess I won't have many ratings this time... :-(