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I like the idea of placing pieces in front of your character to make a path away from danger.  However, the fall damage of the character was quite annoying at times. I think with a bit more polish you would have an interesting experience on your hands! 

If you weren't already aware, Mark Brown checked out your game on stream:

12:35

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I saw Mark play it! Thanks for the heads up; the combination of panic and excitement was hard to manage.

Yeah fall damage is going to go, I think I can trace its routes to my personal game preferences where I play less platformers and more RPG's, FPS, and so on, where fall damage is a common thing, so it felt natural to me.  Platformers on the whole don't really go for fall damage so I can totally see why it caught people by surprise and felt wrong being placed into the genre.


Thanks for the kind words <3

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I can imagine how it felt to see him play is live! It's amazing that you were one of the few game selected! 

I like checking out games that are different, and your game is one of only a few games here that interpreted the theme in this way! It's fun to play, even with the issues! You did a standup job!