I saw Mark play it! Thanks for the heads up; the combination of panic and excitement was hard to manage.
Yeah fall damage is going to go, I think I can trace its routes to my personal game preferences where I play less platformers and more RPG's, FPS, and so on, where fall damage is a common thing, so it felt natural to me. Platformers on the whole don't really go for fall damage so I can totally see why it caught people by surprise and felt wrong being placed into the genre.
Thanks for the kind words <3