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(+1)

If this were any other week, in any other context, I'd be giving this game a 5. The art is really good, the use of pre-existing audio actually worked well I feel, and the story is some good visual novel fun. You did some great work here, especially for 48 hours, and I don't want to detract from that.

...But the GMTK jam can't be just about aesthetics and story to me. Game design is in the DNA of the contest, and in that regard it's just a normal visual novel. There isn't an exploration of the concept of being stuck together, the idea of cyborgs isn't explored through interactions that let the player engage with it, and when I decided to split up the party it had a likely better outcome than if I didn't. The actual interactions manifested as "pick whichever choice seems interesting or right to me and see what happens," which would be fine if this was a visual novel jam or one focused on story, but I just can't give it full marks here.

(+1)

Frankly, I wasn't even sure if the game actually fits the theme of this jam and I can only code/develop a visual novel, I'm a noob at the game developing scenario, lol. Although it was a fun experience, it was a war for me given the limited time to get it all done. I acknowledge that the gameplay misses something important which is... for being a game... In all honesty, I did plan to include some minigames alongside other things, perhaps I will implement that in post-jam updates! Thank you for playing!