should be a thing like "more options" or "more info" and that'll let you download it. it's a common thing for stuff without a designated publisher
Angie Nyx
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Yeah, I'm not part of FallingStar anymore so it felt Strange doing this. Most of the differences are balance changes, rejiggering stats and moves and the like, but I also changed the order of enemies, made specific save points rather than saving whenever you like, and changed a lot of dialogue to strike a balance between information and character. I did this whole thing in a night because I felt like it, and I'm glad someone checked it out. (By the way, did you meet the secret character?)
Hey, my game Fiora: Full Bloom has been getting many more views than usual in the past two days, around 10 to 15. Makes sense, it's my most notable game. But when I check the analytics for referrer data, basically none of those views are marked with any kind of referrer. Is this normal? Is this a bug? Are there specific sites that don't show up on a referral link? Thank you for your time.
Trying to play on Windows 11 and got the error "Failed to allocate back-buffer. Your graphics card might not have enough memory. Try to reduce the color depth or screen resolution." The screen resolution bit didn't work, and I can't reduce the color depth below 32-bit. My graphics card is an NVIDIA GeForce RTX 3050 if that helps any.
I cannot make out depth for the life of me, and this especially bothers me in the cassette levels. I would really appreciate more camera control, including the ability to look down and see where I'm going. I'm really impressed you made this so quickly, it is always SO HARD to get a game out the door. I just hope I can appreciate the challenges as themselves and not as the issue of 3D platforming itself.
"WHEEL reads 11:02. Now and forever now."
Fantastic game, I've already raved to you so much in DMs and will continue to do so, but this is so much to me. It's an experiment with RPG mechanics the likes of which we rarely see, it's a show that the RTP is just as valuable as custom assets, and it's a lovely bit of "mechanic is the message." Excellent work. I'm definitely gonna try to beat my time later.
Thank you for this reply, it's so cool to see someone who really "gets" what I was going for with those stats? Have you checked out the Design Document in the files? It offers a lot more info on every detail of Full Bloom, including both gameplay and narrative info! Also, if you have RPG Maker XP you can go through the project files yourself and do whatever you want with it!
If this were any other week, in any other context, I'd be giving this game a 5. The art is really good, the use of pre-existing audio actually worked well I feel, and the story is some good visual novel fun. You did some great work here, especially for 48 hours, and I don't want to detract from that.
...But the GMTK jam can't be just about aesthetics and story to me. Game design is in the DNA of the contest, and in that regard it's just a normal visual novel. There isn't an exploration of the concept of being stuck together, the idea of cyborgs isn't explored through interactions that let the player engage with it, and when I decided to split up the party it had a likely better outcome than if I didn't. The actual interactions manifested as "pick whichever choice seems interesting or right to me and see what happens," which would be fine if this was a visual novel jam or one focused on story, but I just can't give it full marks here.
This feels like it easily could have been a mid-2010s Flash title, and I mean that in a really good way. The mechanic's versatile and interesting, and the animation's fun enough to make it work. Just the way the little skull rolls around before picking up a leg and being able to jump is super neat, and it's something I wouldn't have thought of. Good stuff!
First Run Thoughts: Holy ---, Holy ---- what is this game, two ships at once, it feels like I'm playing Sin & Punishment, I'm bad at this but I'm kind of in love!
Second Run Thoughts: Okay I kinda wish that the enemies firing had a louder sound effect so I could spot them quicker, but this is clearly meant to be a visual game. I can't seem to collect upgrades though...
Third Run Thoughts: OH okay so when I'm joined I can collect upgrades, I skimmed through that opening text, lemme do it and, wait, I GET BIGGER? This is amazing, it's like Bit.Trip Void, one of my favorite games ever! The sprite resizing does lead to some awkward resolution mixing, but if I'm comparing you to some of my favorite action games, you're definitely doing something right! Great stuff!
Yeah, my priority with this game was making it as approachable as I could, with simplified mechanics, proper tutorials, etc. I originally wanted to make 4 levels that would ramp up in complexity, and if I had more time I definitely would've, but I knew that if I wanted to polish the levels I had by doing tutorial and dialogue writing, I'd need to strip it down to 3.
I'm really glad that everyone who's left a review has at least liked the game, I remember previous jams getting the "I don't play tactics games so I don't understand this" review, and I put a lot of effort into specifically avoiding those reviews. (including rewatching Mark's video on Complex Games lol) And while even my playtesters who didn't normally play SRPG's could get into it more easily, I'll have to save full development of the mechanic for a later fuller version :P
There is an unfortunate glitch in Level 1 where the mage necessary to beat the level sometimes doesn't appear. I mistakenly set the mage to appear "at the end of the enemy phase, if exactly 3 enemies have been killed" so it's possible to kill two enemies in one turn or for an enemy to die from Onyxia's counterattack and bring that 3 up to a 4 before the enemy phase ends. Hopefully this doesn't crop up too often, but if it does, just try again. I hope you enjoy this game regardless.
Extremely overwhelming and I barely know what I'm doing, I'm going to try a third time and see what I think.
Update: Yeah this all plays out way too fast. There's a lot of depth and thinking but it's too much to take in and work with at one time, I never have time to heal or orient myself and that makes the whole thing fall apart very quickly. I hope everyone else has a better experience with this than I did.
I like this game! The controls are weird and it's difficult to get a hold on everything, it feels like I have to use my all of my brain, hands and eyes. It also feels like the game's hardest at the start because you can barely take any hits, whereas getting further in the game means I could tank more hits and not care as much about dodging. Either way I like this game, it's good.