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(+1)

Just found this game - really nice stuff! As others have said, it's super challenging - but I really like how the hex mechanic forces you to think several steps ahead. Is the enemy character running with the same rules? I couldn't tell for sure - but if they are, it makes for a cool means of predicting what they might go for next. One thing I did notice - at one point the enemy's healthbar was yellow, so I used a 100% heavy attack. I expected to do 8 damage but it only did 4... not sure if this was a bug or if I misinterpretted how this is supposed to work? Regardless, I think you're got something really cool here - so even though rating's over I wanted to let you know!

Thanks, I appreciate it. 

The enemy isn't the same rules, it's an idea I toyed with but stayed simple for the jam. In future I love the idea of having more human opponents as bosses or whatever that would appeal to the wheel. However, you can't see their intent and instead have to decipher it based on animations/dialogue ect. 

As for not doing 8 damage, I believe it's an occasional bug.