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RoboPenguin

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A member registered Aug 18, 2018 · View creator page →

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Just found this game - really nice stuff! As others have said, it's super challenging - but I really like how the hex mechanic forces you to think several steps ahead. Is the enemy character running with the same rules? I couldn't tell for sure - but if they are, it makes for a cool means of predicting what they might go for next. One thing I did notice - at one point the enemy's healthbar was yellow, so I used a 100% heavy attack. I expected to do 8 damage but it only did 4... not sure if this was a bug or if I misinterpretted how this is supposed to work? Regardless, I think you're got something really cool here - so even though rating's over I wanted to let you know!

Fun little game! I especially love the visuals (and the super-deep voices that the bois make when joining up are hilarious). Must've been a huge plane to fit the entire population of Earth! Nice work!

Probably the most bizarre premise I've come across this jam, but it had a lot of charm! Nice work!

Glad you liked it! Thanks for playing!

Hahahaha yeah, for some reason I didn't realise that was possible until after we were done! Unintended for sure, but glad it gave you a good laugh! Thanks for playing!

Thank you! Glad you liked it!

Thanks so much for playing and for the kind words - glad you had fun!

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Fantastic in every respect - seriously great work!

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Super cute game - really great stuff! Some seriously nice design work, especially for the treehouse. Saw in another comment that this was your first jam - so congrats on completing your first jam game!

Really cute puzzle platformer - great stuff! Like Drums below, I like how you have to rely on each character's strengths to proceed - and how each character has different routes that only they can take. The general feel is pretty good too. Nice work!

Thank you!! I actually completely forgot that game existed, but you're right - it's probably closer to that than QWOP!

This is really cool! Love the premise and the visuals especially. As with one of the other comments below, some kind of visual indicator as to when you can use the bone again would be great - but this is a minor complaint and I appreciate that time is tight in a 48 hr jam. Nice work!

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Love it! The wacky concept, gentle level progression and especially the sound design - that background music's super chill and I love the sounds that get higher/lower as the horses stretch/retract. Everything's so polished! Seriously nice work!

Incredibly polished and incredibly cute - seriously nice work!

Incredible game - presentation, design, everything. Love how heavy the rooms feel as they slot into place. And that music... seriously nice work!

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Really great stuff, nice work! The way the atoms snap together is extremely satisfying, and thanks for including a simple, built-in tutorial! The atoms are kinda cute too?!

Great little puzzle game - oddly relaxing! Love the menu system and the gradual introduction of different pipe mechanics. I agree with one of the other commenters below that an undo button would've been nice - but it's totally understandable that you don't have one given the time contraints of the jam. Nice work!

This is fantastic! Super original, clean aesthetic and I love the feature and encouragement to share any wacky drawings at the end. Seriously nice work! The only thing I can think to suggest is that you it might be worth puting the distance counter on (or closer to) the paintbrush circle - I often found myself looking at the count rather than the brush itself- though I guess that might ruin the aesthetic and might also make for some less wacky drawings (which is half the fun). Honestly a super minor suggestion though - seriously nice work!

PS. Here's my whale. Looks a bit like he has ears!



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Really great stuff - found it pretty tricky to pay attention to both at once though! I kept wanting to press down to speed up the tetris blocks when I had them lined up, only to remember it would speed up the ball too haha. I liked how you had to do well in Arkanoid to avoid getting punished in tetris though. Nice work!

Cool little game with really great game feel (love a bit of screenshake!), though perhaps a little unforgiving! I also didn't find many circumstances where you'd actually need to break the connection with the arm... though I only got to the second level, so apologies if that's something that's better explored later on! Super polished work though - great stuff!

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This is really neat! I got stuck on the level with the two loops, but I liked everything I did play. Great original little puzzle game - nice work!

Ah, my bad - that makes a lot more sense then!

Extremely cute game - love the premise of a cat trying to make amends! My only complaint is that the failure penalty for dropping too far with the bird felt a little unfair and kept happening when I didn't expect it to! You could maybe even remove this penalty entirely; I feel like the weight mechanic and the requirement to keep the bird hidden from the humans were already enough. Great stuff though - especially for such a short space of time!

Great stuff - super polished and a really original interpretation of the theme - I liked how you had to remain mindful of the ball while simultaneously trying to do everything else. I did sometimes find it quite difficult to get the ball back under control after dropping it... so maybe a way to easily restart (e.g. by pressing the R key) would be useful (though I guess refresh is always an option!)!

Thanks for playing and for the kind feedback! Hahah yeah - that strategy is bizarrely effective and honestly a little unintended!! Just being stuck with the back legs should probably have caused the lizard to fall backwards away from the wall - requiring the player to alternate feet diagonally instead (and thus move in a more natural way) - but I'm glad you had fun with our funky physics!! Maybe we'll come back to it and add more someday - we did have a bunch of other ideas that had to be cut (like a grappling hook tongue!).

Glad you liked it! Thanks for the kind feedback!

Challenging but elegantly designed - really great stuff! As others have said it could do with a slightly more gradual difficulty curve - but I appreciate that this is tough to get right in just a short time! Seriously nice work!

Thanks so much for playing - glad you had fun! The aim is to climb to the top of the well - as you get higher the screen gets brigher to suggest you're getting close to sunlight! Unfortunately we didn't really do anything to celebrate the ending, so once you /do/ reach the top the game just starts again haha

This game is incredible! Cute art, an unfairly catchy tune, great mechanics and interesting levels that put them to good use. My only complaint is that there's not more of it! Love it!

Neat little game - the attack pellets are especially satisfying! I'm not sure what it is - some combination of the size and speed of the projectile or something haha. I didn't realise until I'd died a few times that the clouds blocks were actually holes - so it could maybe do with some more clarity in that regard, but that's honestly a minor complaint. Congrats on completing your first jam!

Great stuff! Love the visuals and I really like the idea of the player's movement being determined by enemy behaviour (which I guess can in turn be loosely influenced by the player through choosing to spare/defeat enemies). Like some of the other commenters, I think this could stand to be better communicated by the game itself, though I appreciate that this is hard to do!

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Fantastic game feel - the sfx and screenshake when as the hexagon islands connect is extremely satisying, and I like how this can be used as a means of attack too! As the others have said, some kind of health system would be great - it can feel bad to just be getting into the swing of things only to be slain by a sudden enemy! That's a small complaint though - seriously nice work!

Fun little arcade game! Great pixel art (especially that title screen?! beautiful!) and it feels good to play - nice work!

Neat little arcade game! The physics were perhaps a little too weighty for my liking, but the general idea and mechanical interaction is sound - and I guess it makes sense that it'd be hard to move quickly while lugging around a safe full of riches! Nice work!

This is ace! Love the boomerang-like feel of the puzzle pieces and how growing in size both makes you easier to hit, but also provides more "ammo". Seriously great loop you've got here - nice work!

Glad you had a good time - thanks so much for playing!

Glad you had fun! Thanks for playing and for the kind words!

Great stuff - an interesting challenge to have the movement of the main character tied down by another, and the regular checkpoints were much appreciated! However, I did find that I couldn't always pull the prisoner towards me when I wanted to - is there some constraint or rule that I'm missing?

Hilarious interpretation of the theme! Those bird tongue waggles and teeth are the stuff of nightmares though... hahah

So good! Extremely unique and I love the clean aesthetic. Made my head hurt... but in a good way, I think?