Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

The art style reminds me of those Five Nights at Freddy's minigames, and I love that. It's cool yet unsettling at the same time, and with the story being how it is, I find it fits. The mechanics took some time to get used to, with the fact that you can jump repeatedly when you touch the sides of platforms being the main thing that took the most time to figure out. I can't count the amount of time the switching of the control messed me up, it made for a really challenging but fair challenge to overcome. For the final boss though, the controls were changing at what seemed to be randomly, and I couldn't tell what was happening

A couple of the platforming challenges took some time to actually beat, however, mostly due to the block-pushing feeling a bit inconsistent at times, and the momentum to increase jump height also feeling a bit inconsistent. But my goodness does it feel satisfying when I finally beat those platforming challenges. Amazing game.

Thanks for the awesome review, I am glad you had fun,  this is my first attempt at a platformer at this scale and I continue to learn how to manipulate the ridigidbody with add force instead of kinematic control... as for the story well it was going to be a lot darker but... the controls took a lot of figuring out and it is still not perfect I am continuing to work on it, Hey do you know of a player controller asset, for Unity?  five nights at freddy mini game wow!! thanks again