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(+1)

I quite enjoyed the game! Looked neat, simple premise and has cool sound/music. I do feel like landing a strike could have a little more impact (the parry effects look really cool, but hitting or getting hit feels a little stale in comparison). Definitely a cool entry for the trijam.

I did encounter a bug btw, after I land a third strike the enemy starts faking attacks(?) and an unparryable attack follows that deals 2 damage. I don't think that's intended, but maybe I do miss out on some stuff because of this.

(+1)

I'm glad you liked it! I agree the strikes that actually deal damage could use more juice.

The enemy being able to fake attacks in intended but unfortunately I did run into the unparryable attack once during my testing but wasn't able to recreate it to try to fix it. 

I appreciate the feedback!