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Duel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.810 | 3.810 |
How well does the game fit the themes? | #5 | 4.524 | 4.524 |
Overall | #7 | 3.714 | 3.714 |
Audio | #8 | 3.429 | 3.429 |
How much do you enjoy the game overall? | #10 | 3.524 | 3.524 |
Visuals | #11 | 3.571 | 3.571 |
Did you make it in 3 hours (put 5 by default) | #25 | 3.429 | 3.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
About 4 hours
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Comments
Nice twist.
I was thinking on make a game just like that! Thanks for doing it! Nice work! Fits the theme perfectly!
It would be better to see enemy health bar. Overall great game, audio & concept. Well done!
I agree. Thank you for the feedback!
I couldn't beat the enemy by now, but it is a really nice game!
Yeah I may have made it a bit too hard. Thank you for giving it a try!
This little game was surprisingly addicting! I played about a dozen times because there's just something that made me want to keep trying! The audio was really relaxing as well, which I liked and felt like added to the whole vibe of the game. Great job, especially for 3 (or 4) hours!
I'm glad you had a lot of fun with it! Thank you for the positive comment :D
Haha, this is a cool concept, kind of sad I didn't think of it as a premise for a 3 hour jam!
Thank you!
I quite enjoyed the game! Looked neat, simple premise and has cool sound/music. I do feel like landing a strike could have a little more impact (the parry effects look really cool, but hitting or getting hit feels a little stale in comparison). Definitely a cool entry for the trijam.
I did encounter a bug btw, after I land a third strike the enemy starts faking attacks(?) and an unparryable attack follows that deals 2 damage. I don't think that's intended, but maybe I do miss out on some stuff because of this.
I'm glad you liked it! I agree the strikes that actually deal damage could use more juice.
The enemy being able to fake attacks in intended but unfortunately I did run into the unparryable attack once during my testing but wasn't able to recreate it to try to fix it.
I appreciate the feedback!