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This is neat! I liked the art style, especially the pre-rendered planets and asteroids. The sound effects were a bit harsh, though, and the lack of music is a pity.

The combat felt frantic and difficult to control, but it was forgiving enough that it didn't matter so much. For the final boss (that was a surprise!) I took cover behind the moon and flanked it - it's cool that I could do that!

Thanks! Thank you for the great feedback, too! Yes, I need to lower the volume of some sounds - especially those laser beams on the Godot heads. Comically, I found some nice ambient music loops about 10 hours before the deadline that I intended to include, but in my mad rush to finish on time I completely forgot to put them in there xD

The combat was hard to balance and the controls were a bit iffy... rigid bodies, damping, force vectors. It was hard to get right. The infinite shield bug certainly helped, although that has been ironed out now and it's less forgiving :D

Nice that you found a way to beat the boss other than just staring it down and seeing who died first lol