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Pew Pew Carrot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #32 | 3.266 | 4.000 |
Fun | #33 | 3.130 | 3.833 |
Theme | #35 | 3.674 | 4.500 |
Overall | #43 | 2.819 | 3.452 |
Accessibility | #45 | 2.449 | 3.000 |
Controls | #51 | 2.586 | 3.167 |
Audio | #54 | 2.041 | 2.500 |
Originality | #60 | 2.586 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.3.2
Wildcards used
What's up doc, Game time, No place like home
Game description
In space. Go pew pew.
Source
Once it's polished a bit, sure!
Discord username
Karl Wortmann#8659
Participation level (GWJ only)
Second jam!
Participation level across all jams
Second jam!
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Comments
Very nice atmosphere, cool bosses.
Very good game with some serious attention to details.
I love that you made particle system for every action you can take. I'm very impressed.
Ship fly nice, but it feels weird during turning (like the center of mass if off), but I got used to it.
Shooting feels nice thanks to particles and sfx. Homing missiles definitely help in early stage of the game, because I couldn't hit anything :D
I also like that everything interacts with each other. You can push away missiles, you can shoot down other bullet, collide with environment. Very nice entry. Congratulations!
Would you like to rate our game too and leave some feedback? Link below! Thank you!
This is neat! I liked the art style, especially the pre-rendered planets and asteroids. The sound effects were a bit harsh, though, and the lack of music is a pity.
The combat felt frantic and difficult to control, but it was forgiving enough that it didn't matter so much. For the final boss (that was a surprise!) I took cover behind the moon and flanked it - it's cool that I could do that!
Thanks! Thank you for the great feedback, too! Yes, I need to lower the volume of some sounds - especially those laser beams on the Godot heads. Comically, I found some nice ambient music loops about 10 hours before the deadline that I intended to include, but in my mad rush to finish on time I completely forgot to put them in there xD
The combat was hard to balance and the controls were a bit iffy... rigid bodies, damping, force vectors. It was hard to get right. The infinite shield bug certainly helped, although that has been ironed out now and it's less forgiving :D
Nice that you found a way to beat the boss other than just staring it down and seeing who died first lol
Really nice game. I especially the art looks really good. The creepy Godot head especially :D Also the last enemy was a legit suprise/scare for me.
Thank you! I'm glad the last boss served its intended purpose :D
Lies! The game tells me get this carrot and go home to win. I get the carrot, flee from the newly spawned monster and reach home, but I do not win. I have to beat said monster! :D
But seriously, very nice game. At first I kept shooting at the blue square things, thinking they're the space junk I need to keep away. Then I got bored and tried flying around. And found the rest of the system!
xD yeah, i decided to make it so that you couldn't just make a dash for the planet and win :p
On the menu screen I tried to explain that there is a force field and I thought it would be pretty intuitive while playing. It's really interesting to see how everyone has different perceptions of things! Thanks for the feedback :)