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Found it a really fun game! I wasn't able to play on keyboard as I wasn't able to get past the start screen. Maybe was clicking the wrong button. Worked fine on controller. I liked the light switching mechanic. Had some issues knowing if the environment was hazardous and fell through a hole on accident at some point. Also I think a warning indicator on exploding enemies would have been a nice quality of life. Unless you wanted players to  figure out some attributes by trial and error which is fine too. Really felt compelled to play more and always exciting to clear a room and pick your next upgrades.

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Hi I'm really happy you enjoyed it. It's my first release ever haha. I mismanaged my time and spent far too much of it building a game that is modular and, because of that, half of the levels were made in the last day of the Jam. I was intentional about the behavior of some enemies, as a "roguelike" I thought would be nice to offer an extra challenge for players to learn and memorize what each unit does. Thanks a million for your detailed feedback, means a lot. Cheers!