Hi I'm really happy you enjoyed it. It's my first release ever haha. I mismanaged my time and spent far too much of it building a game that is modular and, because of that, half of the levels were made in the last day of the Jam. I was intentional about the behavior of some enemies, as a "roguelike" I thought would be nice to offer an extra challenge for players to learn and memorize what each unit does. Thanks a million for your detailed feedback, means a lot. Cheers!