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(3 edits) (+1)

Hey, congrats on your first jam ever and hopefully the beginning of a long list!

The controls are well implemented except the vertical movement slows down the scrolling. The scrolling should happen independently of the player’s movement.

Good idea to have a choice to use your score as ammunition, it creates an interesting choice of risk vs reward.

If you want some tips to improve:

For audio I recommend checking out these free packs: https://sonniss.com/gameaudiogdc

they’re quite heavy, I recommend downloading via torrent where you can choose which subfolders to ignore (there’s tons of different car sounds for example that are not so useful for instance). I really like https://freesound.org but don’t forget to credit the creator(s) in your description/inside the game. SFXR is a great simple tool to create your own (https://sfxr.me/), I recommend this improved version: https://www.bfxr.net/

For graphics you could look into parallax for the background so it scrolls at a different speed, it will give it a nicer look. (See http://kidscancode.org/blog/2017/04/godot_101_12/)

Also the style for your ship looks nicer and different than the rest. It has an outline while the asteroids/carrots don’t, it’s best to either outline everything or nothing.

If you want rebindable controls you can check out my scripts there: https://github.com/GodotWildJam/gwj-accessibility-scripts

If you ever need help I recommend posting in the dedicated channels in the Discord server :)

(+1)

Thank! :)

I noticed the movement slowing down too late for me to fix it, as for the audio I'm trying not to rely on pre-made assets. For jams, I personally want the experience of making it all, I feel like becoming a more well rounded dev is my reason for joining jams. I just didn't have time during this jam to make sounds/music I like

Actually, the background is on a parallax layer scrolling at different speeds. There are 4 stacked images, I just forgot to adjust the scroll speeds before I uploaded to make it feel a bit more natural, so they are moving at different speeds, just not in a way that's the most visually pleasing. As for the ship, it was the very last asset I made, and I made it in a hurry and didn't even think about updating the other sprites :D

I'll definitely keep the link to those scripts in mind, and I really appreciate the help :)