Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

PROS:

I like the music and the feeling of a crowded, yet lively city.  It's probably one of best "Sandy" villages I have seen.  It has potential.

CONS:

I was rather confused on what to do.  I spent a good amount of time wondering the town talking to NPCs which did not say anything about 90% of the time.  Also, I got killed, a lot.  That's a big no no in game design, especially when the player starts a new game and all the enemies can one shot you.  I recommend, removing all the random battles in town, especially for a first town.  I even had a full party and we all got wiped out by one imp.  Please adjust the balance.  Lastly, even for a demo, some dev notes would help.  Tell the player that because it's a demo, you can't do X, Y, or Z.  I hope I didn't come off too harsh but even for a demo, I got killed way too fast just by simply walking in town which didn't make for a pleasant experience.

Thank you, you didn't come off too harsh at all! I apologize for the lack of communication regarding what can and can't be done.(x,y,z, etc.)

A mild horizontal slice that is lacking story/dialogue might be more accurate than "demo". This is roughly 2 weeks of work after extensive paper prototyping, while working on multiple projects with the intention of the majority of the projects being in the same IP. I really appreciate the good feedback and constructive criticism. Thanks for letting me know it has potential and complimenting the map. :)