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(+1)

This was awesome, I honestly didn’t expect a narrative to go with it. That was really cool, I love how the story and gameplay go hand in hand. The visuals have a trippy look, and it works for the narrative pretty well actually. I had some issues with jumping, that stumped me a good bit. Otherwise, awesome!

thanks for your comments, I really wanted to tell a story and I am glad you liked  it, I wanted there to be a level where after the player  reflection follows him around the stage and eventually catches him but I could not figure out the code so it was cut I am still working on it though . any taught on where I can find info on how I can do this , I want the reflection to mimic the player movement as he jumps around the stage?  Have you played Celeste ?

(+1)

I actually haven’t played Celeste, as yet! For my game, quite different as it has grid based movement. I added the reflection as a child component to my player, and that makes it move around in the same way!