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(1 edit)

You weren't lying about the "difficult platformer" part. Got stuck in level with the tilted triangle towers shortly after the first bossfight ^^'

Great game nontheless, juicy presentation and interesting level design. Controls were good but not perfect. The character felt agonizingly hard to control for small precise movements and the only way to really do them was by trying until you've got the input in your muscle memory. A SLIGHTLY slower accelation could make all the difference.

Good job on the game, would've loved to see all of it, but the next room was indeed too dangerous for me.

Ahh thanks for trying it! 


Yeah seems like I accidentally did developer difficulty! I'll probably update it with better controls and a better difficulty curve after the jam is over, will let you know if you want to try it out!

"developer difficulty" haha I didn't know that term is a thing but I like it :D

Please do!